Bandits

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Bandits are hostile players. A player may become a bandit when their reputation drops below a certain level.

A player's reputation is increased for killing bandits.

Becoming a Bandit[edit]

A player may become a bandit by doing any of the following actions:

  • The player kills someone with a Reputation at or above neutral.

Reputation System[edit]

Reputation/Rank Points Total Per Kill (as Civilian) Per Kill (as Bandit) Per Kill (as Lawman)
Paragon +1000 -20 -20 -125
Vigilante +500 -15 -15 -60
Guardian +250 -10 -10 -40
Lawman +80 -4 -4 -15
Deputy +20 -3 -3 -3
Constable +10 -2 -2 -2
Civilian 0 -1 -1 -1
Thug -5 +2 -2 +2
Outlaw -25 +3 -3 +3
Bandit -100 +4 -4 +4
Hitman -300 +10 -10 +10
Villain -600 +15 -15 +15
Assassin -1000 +20 -20 +20